KMID : 1100220100090030082
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Dementia and Neurocognitive Disorders 2010 Volume.9 No. 3 p.82 ~ p.87
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A Study of Needs on Serious Game for Dementia in the Elderly
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Kim Jee-Yeon
Jung Jae-Bum Park Moon-Ho Park Kun-Woo Choi Moon-Gee
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Abstract
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Background: The characteristics and needs of potential users of the serious game for dementia have been poorly estimated.
Methods: A total of 247 subjects (68.28¡¾11.19 yr) were classified by attitude toward senile dementia. They responded to the questionnaire on the acceptance of the serious game and the needs for contents of the serious game.
Results: The average rating of the acceptance of the serious game was 72.20. Among the types of attitudes, ¡®active & realistic (type 3)¡¯ scored the highest (77.60), ¡®idealistic & expectant (type 1)¡¯ scored 71.80, and ¡®aversive & defensive (type 2)¡¯ scored the lowest (66.80) on the acceptance. In the case of the contents of the serious game, type 3 & type 1 scored higher ratings for the needs regarding all of 12 contents of the serious game. Among the 12 contents, type 3 showed the highest needs for the contents of cognitive functions, while type 1 showed the highest needs for the contents of emotion.
Conclusions: These results suggest that potential users of the serious game for dementia are likely to be type 1 or type 3, and the contents and functions for the two types of potential users should be different.
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KEYWORD
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Dementia, Serious game, Acceptance, Needs
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